Variable fatRendererScissorFsh_DiscardConst
fatRendererScissorFsh_Discard: "\n // vPosition is in rendertarget coordinates\n if (vPosition.x < uScissor.x ||\n vPosition.x > uScissor.z ||\n vPosition.y < uScissor.y ||\n vPosition.y > uScissor.w)\n discard;\n" = ...