Render NinePatch image to game scene.
Note that the pivot-information of SpriteSheetNinePatch has no effect. Due to the nature of the 9-patch it simply makes no sense to support that here.
Use regX/regY for specific pivot-like rotation/scale effects.
Returns a matrix representing x,y,rotation, scale.
It is also possible to have a manual matrix which ignores those values.
Setting a matrix will disable the usage of: x, y, scaleX, etc. and instead the given matrix will be used.
To get back to the usage of the standard behavior use useStandardMatrix().
Switch back from manual mode to standard mode.
Generated using TypeDoc