Private
Readonly
drawPrivate
Readonly
renderReturns a matrix representing x,y,rotation, scale.
It is also possible to have a manual matrix which ignores those values.
Setting a matrix will disable the usage of: x, y, scaleX, etc. and instead the given matrix will be used.
To get back to the usage of the standard behavior use useStandardMatrix().
Creates a full world matrix meaning all parent matrices.
This is not cached. Use with care.
Overwrite here.
Note:
legacy. Please use setNinePatch()
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Render NinePatch image to game scene.
Note that the pivot-information of SpriteSheetNinePatch has no effect. Due to the nature of the 9-patch it simply makes no sense to support that here.
Use regX/regY for specific pivot-like rotation/scale effects.