This is an example implementation
Pushes this element and all their children into the "collectedElements" container if they spatially collide with x,y.
The top-most element will have the index .
It is possible (thanks to offsets, etc) that a child is in here while the parent is not.
search for a children's index in this parent. -1 if not present
Fills this LUIElement and all it's parent up to the root into the provided array.
true => the resulting space is negative or zero
If set to a not-None value this will ensure that all content and children cannot render outside of the border of this element.
LUIClipBehavior.None // No clipping. Pixels are visible in all cases. LUIClipBehavior.ElementBox // Only pixels within the box of the element will be visible LUIClipBehavior.IgnorePaddingBox // Only pixels within the box + padding of the element will be visible
Use getTransform() to manipulate the animation matrix.
Transform is NOT considered during input. It's animation only
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