Variable fatRendererScissorCircleVsh_HeaderConst
fatRendererScissorCircleVsh_Header: "\n uniform mat4\tuProj;\n\n attribute vec2\taPosition;\n attribute vec2\taTexCoord;\n attribute vec4\taColor;\n\n varying vec2\tvTexCoord;\n varying vec4\tvColor;\n varying vec2\tvPosition;\n" = ...