Object for collision detection.

Hierarchy

  • Collider

Constructors

Properties

_bounds: CollisionRect = null
_dirty: number = 0
_isStatic: boolean
_quadNode: QuadTreeNode = null
_quadTree: QuadTree = null
_shapes: CollisionShape[] = []
enabled: boolean = true
name: string = ""
userObject: any = null
writesOnLayerMask: number

Accessors

Methods

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