Private
_debugPrivate
_enginePrivate
_limitPrivate
drawPrivate
gfxPrivate
poolPrivate
poolPrivate
printA reference to another entity's component.
It'll internally search the current world for the given entity + component and keep and check the reference.
The idea is to keep the reference as a variable. This avoids ugly search code in the component space.
Optional
activesOnly: booleanOptional
entityName: stringPrivate
getGenerated using TypeDoc
CollisionDebug-Component
Attach this to a GraphicsEngine entity to debug/observe collisions.
This is for debugging/utility only. Keep in mind that it puts additional load on the calculations.