Private _debugPrivate _enginePrivate _limitPrivate drawPrivate gfxPrivate poolPrivate poolPrivate printA reference to another entity's component.
It'll internally search the current world for the given entity + component and keep and check the reference.
The idea is to keep the reference as a variable. This avoids ugly search code in the component space.
Optional activesOnly: booleanOptional entityName: stringPrivate getGenerated using TypeDoc
CollisionDebug-Component
Attach this to a GraphicsEngine entity to debug/observe collisions.
This is for debugging/utility only. Keep in mind that it puts additional load on the calculations.