Private _blendPrivate _heightPrivate _localPrivate _matrixPrivate _parentPrivate _rotPrivate _scaleXPrivate _scaleYPrivate _tmpPrivate _widthPrivate _xPrivate _yReturns a matrix representing x,y,rotation, scale.
It is also possible to have a manual matrix which ignores those values.
Setting a matrix will disable the usage of: x, y, scaleX, etc. and instead the given matrix will be used.
To get back to the usage of the standard behavior use useStandardMatrix().
Creates a full world matrix meaning all parent matrices.
This is not cached. Use with care.
Private _flagChanges it like this:
manual x true => manual manual x false => manual dirty x true => dirty dirty x false => dirty okay x true => dirty okay x false => okay
^ ^ ^ | | matrix mode after modification | modified parameter value current matrixMode
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GC protection for worldMatrix