Adds a render-element tree structure to the LUIElement's style.

The idea is to have game worlds as part of LUI.

Hierarchy

Constructors

Properties

_cacheId: string
cacheMatrix: AffineMatrix = ...
enabled: boolean = true
onPaddingSpace: boolean = false

Set to true so the style will be rendered on Padding space.

_globalCacheId: number = 0

Methods

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