Private
backgroundPrivate
currentPrivate
dummyPrivate
gainPrivate
muteA reference to another entity's component.
It'll internally search the current world for the given entity + component and keep and check the reference.
The idea is to keep the reference as a variable. This avoids ugly search code in the component space.
Optional
activesOnly: booleanOptional
entityName: stringGenerated using TypeDoc
AudioManager-Component
Attach this early when running the game to ensure that the audio context is available