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TypeSpriteJS Game Engine - API
TypeSpriteJS Game Engine - API
fatRendererScissorFsh
Variable fatRendererScissorFsh
Const
fat
Renderer
Scissor
Fsh
:
string
= ...
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Private
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External
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OS
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Modules
Type
SpriteJS
Game
Engine -
API
Align
Axis
Repeat
Blend
Mode
Canvas
Type
Collision
Layer
Context
State
Debug
Settings
EDFEntry
Type
Engine
Error
Type
Entity
State
LUIClip
Behavior
LUIElement
Consume
LUILayer
Consume
LUIMouse
State
Main
Loop
Type
Matrix
Mode
Resource
State
Scale
Align
Schnack
Chunk
Type
Schnack
Format
Event
Schnack
Result
Type
Schnack
Var
Scope
Schnack
Var
Value
Type
Scissor
Mode
Text
Wrap
Mode
Tile
Repeat
World
State
Accelerate
Affine
Matrix
Age
Alpha
Animation
Element
Any
Property
Parser
Audio
Loader
Audio
Manager
Base
Entity
Activator
Binary
Tree
Bin
Bitmap
Element
Blast
Blend
Mode
Initer
Bool
Property
Parser
Circle
Position
Collider
Collision
Circle
Collision
Contact
Collision
Debug
Collision
Engine
Collision
Line
Collision
Point
Collision
Rect
Collision
Shape
Color
ColorHSV
Color
Property
Parser
Component
Component
Description
Component
Property
Component
Ref
Context
Resource
Custom
Shaded
Frame
Element
Custom
Shaded
Quad
Element
DebugUI
Dependency
Chain
Direct
Render
Element
EDFLoader
Ease
Func
Property
Parser
Emitter
Emitter
Rotate
Engine
Context
Engine
Error
Entity
Entity
Definition
Entity
Factory
Entity
Instance
Entity
Linker
Fade
Fat
Material
Fat
Renderer
Fixed
Order
Color
Flignov
Frame
Animation
Frame
Animation
Player
Friction
Game
Runner
Graphics
Engine
Image
Loader
Init
Error
Json
Loader
LUIBorder
LUIBuffered
Element
LUICapture
Touch
LUIClick
Element
LUIClick
Icon
LUIElement
LUIFree
Stack
Layout
LUIIcon
Button
LUILabel
LUILabel
Button
LUILayer
LUILayer
Maker
LUILine
Layout
LUIManager
LUIMouse
Down
Element
LUIPos
LUIRect
LUISpace
Layout
LUIStack
Layout
LUIStyle
LUIStyle
Element
LUIStyle
Fade
Fill
LUIStyle
Fill
LUIStyle
Flignov
LUIStyle
Nine
Patch
LUIStyle
Repeat
Sprite
Frame
LUIStyle
Scale
Sprite
Frame
LUIStyle
Sprite
Frame
LUIStyle
Text
LUISwipe
Container
LUIText
Box
LUITree
Renderer
Letter
Desc
Life
Time
Line
Meta
Linked
Entity
Definition
Managed
Shader
Managed
Texture
Manual
Activator
Move
Multi
Bin
Packer
Nine
Patch
Element
Number
Property
Parser
Overlay
Canvas
Particle
Particle
Factory
Particle
Render
Element
Particle
Stats
Pool
Prepared
Timeline
Property
Parser
Pulse
Quad
Element
Random
Color
Random
Drift
Random
Frame
Animation
Rect
Rect
Position
Render
Element
Render
Target
Resource
Loader
Resource
Manager
Rotate
Rotation
Rotation
Velocity
Scale
Schnack
Chunk
Schnack
Interpreter
Schnack
Parser
Schnack
Result
Schnack
Var
Schnack
Var
Value
SortY
Sound
Bag
Property
Parser
Sound
Fx
Bag
Sprite
Element
Sprite
Sheet
Sprite
Sheet
Animation
Sprite
Sheet
Animation
Group
Sprite
Sheet
Font
Sprite
Sheet
Font
Letter
Sprite
Sheet
Frame
Sprite
Sheet
Frame
Origin
Sprite
Sheet
Loader
Sprite
Sheet
Nine
Patch
Steady
Steady
Random
String
Property
Parser
Target
Scale
Target
Velocity
Text
Element
Text
Loader
Texture
Loader
Tile
Tile
Layer
Tile
Layer
Element
Tile
Layer
Viewport
Timeline
Builder
UnlinkedEDF
UnlinkedEDFEntry
Vector2
Vector3
Vector4
Velocity
World
World
Description
World
Manager
World
Manager
Builder
World
Start
Handler
Buffer
Renderer
Collision
Engine
Debug
Drawer
Component
Requirements
Emitter
Modifier
Engine
Context
Provider
Game
Runner
Config
Generator
INode
IRect
ISize
ITimeline
Builder
Initer
Instance
Info
LUICapture
Touch
Listener
LUIContainer
Layouter
Modifier
Recoverable
Resource
Run
Config
Shared
Runner
Config
Sprite
Sheet
Model
Sub
Resource
Loader
Text
File
Provider
Textureable
Type
Sprite
Service
Config
Type
Sprite
Service
Config
Props
World
Start
Context
Activator
Factory
Explicit
Nine
Patch
Desc
Render
All
Text
Audio
Howler
Global
Component
Manager
DEG_
TO_
RAD
Easing
Energy
Easing
RAD_
TO_
DEG
fat
Renderer
Fsh
fat
Renderer
Fsh_
Header
fat
Renderer
Scissor
Circle
Fsh
fat
Renderer
Scissor
Circle
Fsh_
Discard
fat
Renderer
Scissor
Circle
Fsh_
Header
fat
Renderer
Scissor
Circle
Vsh
fat
Renderer
Scissor
Circle
Vsh_
Header
fat
Renderer
Scissor
Fsh
fat
Renderer
Scissor
Fsh_
Discard
fat
Renderer
Scissor
Fsh_
Header
fat
Renderer
Scissor
Vsh
fat
Renderer
Scissor
Vsh_
Header
fat
Renderer
Vsh
fat
Renderer
Vsh_
Header
$ui
Audio
Howl
Audio
Howler
Sound
align
Sub
Rect
apply
Blend
Mode
apply
Blend
Mode
Force
array
Contains
child
clamp
clone
Deep
close
Number
cmp
color
ToRGBA
color
ToRGBAVal
combine
Objects
create
Shader
From
Source
define
Config
dirname
do
Later
get
Json
get
Object
Class
Name
get
Performance
Now
get
Request
Animation
Frame2
get
Text
identity
is
Array
is
Function
is
Promise
is
String
link
link
Global
make
Render
Type
Element
Id
multiply
next
Power
Of
Two
ortho
parseEDF
parse
Schnack
Format
post
Json
prop
random
Range
register
Component
render
Particles
Direct
res
scale
Floor
scaling
sin01
smooth
Step
split
Trimmed
timeline
timeline
Reversed
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