the state of the entity
uninited: new entity initing: the initprocess is in progress inited: entity is ready and working active: entity is activly working/running deactive: entity is sleeping ignored: entity is okay but should not be used error: the entity cannot be used disposed: the entity can be deleted
description of the state
name of the ED the entity is created from
true if the given component exists. Other than "findComponent" this function does not check the internal init-state.
flag this object as garbage
properties for ...
for some states (like error) this contains additional expl
true if object is not needed anymore
Note: only works when object entity is flagged as renderer
Generated using TypeDoc