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TypeSpriteJS Game Engine - API
TypeSpriteJS Game Engine - API
Steady
Class Steady
See
Flignov
Hierarchy
Steady
Implements
Generator
Index
Constructors
constructor
Properties
_rate
_rate
Inv
_time
To
Next
Methods
blast
set
Rate
spawn
Particles
start
Emitter
Constructors
constructor
new
Steady
(
props
:
any
)
:
Steady
Parameters
props:
any
Returns
Steady
Properties
Private
_rate
_rate
:
number
Private
_rate
Inv
_rate
Inv
:
number
Private
_time
To
Next
_time
To
Next
:
number
= 0
Methods
blast
blast
(
)
:
void
Returns
void
set
Rate
set
Rate
(
rate
:
number
)
:
void
Parameters
rate:
number
Returns
void
spawn
Particles
spawn
Particles
(
e
:
any
, elapsed
:
number
)
:
number
Parameters
e:
any
elapsed:
number
Returns
number
start
Emitter
start
Emitter
(
e
:
any
)
:
number
Parameters
e:
any
Returns
number
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
Modules
Type
SpriteJS
Game
Engine -
API
Steady
constructor
_rate
_rate
Inv
_time
To
Next
blast
set
Rate
spawn
Particles
start
Emitter
Generated using
TypeDoc
See
Flignov