Private constructorPrivate dirtyProtected ecPrivate preparedPrivate preperationPrivate shaderPrivate shaderPrivate shaderPrivate uniformsPrivate getPrivate getPrivate prepareIMPORTANT: this won't retain the texture! The caller must ensure that the texture stays alive during rendering.
uniform name of the texture
Static createsee docs/materials.md
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FatMaterial is a shader managing object designed for FatRenderer. It helps build shader and managing uniform (parameter) properties in the FatRendering context.
Basically this is a shader (internally a group of shader) which allows one to set various uniforms.
It is meant to be used with directDrawCustomXXX(...) functions. Not really meant for batching atm