Private
_animPrivate
_loopPrivate
_noBOTTOM-LEFT
TOP-RIGHT
BOTTOM-RIGHT
Private
playerTrue if the last frame we rendered was the "last" in the animation
Returns a matrix representing x,y,rotation, scale.
It is also possible to have a manual matrix which ignores those values.
Setting a matrix will disable the usage of: x, y, scaleX, etc. and instead the given matrix will be used.
To get back to the usage of the standard behavior use useStandardMatrix().
Creates a full world matrix meaning all parent matrices.
This is not cached. Use with care.
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TOP-LEFT