Properties
Private
canvas
canvas: HTMLCanvasElement
currentBlendEnabled
currentBlendEnabled: number = -1
currentBlendFuncDst
currentBlendFuncDst: number = -1
currentBlendFuncSrc
currentBlendFuncSrc: number = -1
currentBlendMode
current
Blend
Mode
: BlendMode = BlendMode.BM_NORMAL
currentScissorEnabled
currentScissorEnabled: boolean = false
Readonly
currentScissorRect
current
Scissor
Rect
: Rect = ...
currentTexture
currentTexture: any = null
gl
gl: WebGLRenderingContext
Private
lostext
lostext: any
Readonly
mainRenderTarget
Readonly
recoverPool
recoverPool: default = ...
Readonly
releasePool
releasePool: default = ...
An EC is the manager for one webgl-context and it's resources.
It holds: