See

Flignov

Hierarchy

  • Particle

Constructors

Properties

age: number = 0
animFrames: SpriteSheetFrame[] = null
animSpeed: number = 1
animTime: number = 0
blendMode: BlendMode = BlendMode.BM_NORMAL
collisionRadius: number = 1
energy: number = 1
isDead: boolean = false
lastPosition: Point
lifetime: number = 0
mass: number = 1
mixColor: Color = ...
position: Point
rotVelocity: number = 0
rotation: number = 0
scale: Point
sortValue: number = 0
sprite: any = null
velocity: Point

Methods

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