Private _debugPrivate _gamePrivate _guiPrivate _guiPrivate _heightPrivate _keyPrivate _overlayPrivate _pixelPrivate _rootPrivate _widthPrivate canvasPrivate clientPrivate clientPrivate clientPrivate idPrivate isPrivate lastPrivate lastPrivate pixelPrivate scaleThis is the pixel size the GraphicEngine is using. It is either window.devicePixelRatio or overwritten by the config.
Logical pixel height of the canvas
Logical pixel width of the canvas
Private calcA reference to another entity's component.
It'll internally search the current world for the given entity + component and keep and check the reference.
The idea is to keep the reference as a variable. This avoids ugly search code in the component space.
Optional activesOnly: booleanOptional entityName: stringPrivate handlePrivate handlePrivate handlePrivate handlePrivate handlePrivate handlePrivate handlePrivate handlePrivate handlePrivate handlePrivate handlePrivate onPrivate onPrivate onPrivate registerPrivate unregisterPrivate windowGenerated using TypeDoc
GraphicsEngine-Component
This component will do the following tasks for you:
You use this to:
See