Private
_debugPrivate
_gamePrivate
_guiPrivate
_guiPrivate
_heightPrivate
_keyPrivate
_overlayPrivate
_pixelPrivate
_rootPrivate
_widthPrivate
canvasPrivate
clientPrivate
clientPrivate
clientPrivate
idPrivate
isPrivate
lastPrivate
lastPrivate
pixelPrivate
scaleThis is the pixel size the GraphicEngine is using. It is either window.devicePixelRatio or overwritten by the config.
Logical pixel height of the canvas
Logical pixel width of the canvas
Private
calcA reference to another entity's component.
It'll internally search the current world for the given entity + component and keep and check the reference.
The idea is to keep the reference as a variable. This avoids ugly search code in the component space.
Optional
activesOnly: booleanOptional
entityName: stringPrivate
handlePrivate
handlePrivate
handlePrivate
handlePrivate
handlePrivate
handlePrivate
handlePrivate
handlePrivate
handlePrivate
handlePrivate
handlePrivate
onPrivate
onPrivate
onPrivate
registerPrivate
unregisterPrivate
windowGenerated using TypeDoc
GraphicsEngine-Component
This component will do the following tasks for you:
You use this to:
See