Private
_dirtyPrivate
_frameTOP-LEFT
BOTTOM-LEFT
TOP-RIGHT
BOTTOM-RIGHT
Private
tex1Private
tex2Private
tex3Private
tex4Returns a matrix representing x,y,rotation, scale.
It is also possible to have a manual matrix which ignores those values.
Setting a matrix will disable the usage of: x, y, scaleX, etc. and instead the given matrix will be used.
To get back to the usage of the standard behavior use useStandardMatrix().
Creates a full world matrix meaning all parent matrices.
This is not cached. Use with care.
Private
prepareOverwrite here.
Note:
Generated using TypeDoc
A single Sprite (not animated) rendered using a custom material