A single Sprite (not animated) rendered using a custom material

Hierarchy

Constructors

Properties

_children: RenderElement[]
_dirty: boolean = true
_frame: SpriteSheetFrame = null
color1: Color = ...

TOP-LEFT

color2: Color = ...

BOTTOM-LEFT

color3: Color = ...

TOP-RIGHT

color4: Color = ...

BOTTOM-RIGHT

material: FatMaterial = null
name: string = ""
regX: number = 0
regY: number = 0
tex1: Vector2 = ...
tex2: Vector2 = ...
tex3: Vector2 = ...
tex4: Vector2 = ...
visible: boolean = true

Accessors

Methods

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